Brampton Primary School

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Design & Technology

Intent

At Brampton, we aim to inspire pupils to be innovative and creative thinkers who have an appreciation for the product design cycle from seeing their ideas become creations to making improvements through the evaluation process. We want pupils to develop the confidence to take risks, through drafting design concepts, modelling and testing and to be reflective learners who evaluate their work and the work of others. We aim to build an awareness of the impact of design and technology on our lives and encourage pupils to become resourceful, enterprising citizens who will have the skills to contribute to the future of design technology in our future society.

Implementation:

At Brampton we use the Kapow scheme of work which enables pupils to meet the end of key stage attainment targets in the National Curriculum. We have a two year rolling program which ensures the progression of skills and knowledge across the key stages.

The National Curriculum organises the Design and technology attainment targets into four main headings: design, make, evaluate and technical knowledge. Pupils complete different projects throughout their time at Brampton where they revisit six key areas: Cooking and nutrition, Textiles, Structures, Mechanical Systems, Electrical systems (KS2) and Digital world (KS2).

Pupils rspond to a series of design briefs and scenarios that require them to consider the needs of others and enable them to develop their skills in the six key areas.

Lessons give pupils the opportunities to work independently, in pairs and in groups in a hands on manner. Key vocabulary and facts are revisited to support pupils to build on previous learning.

Impact

It is our expectation that pupils will leave school equipped with a range of skills to enable them to succeed in their secondary education. Pupils will:

  • Understand the properties of a range of materials and resources.
  • Understand how to use tools to carry out different processes.
  • Understand and apply the principals of healthy eating, diets and recipes.
  • Have an appreciation for key individuals, inventions and events in history.
  • Recognise how decisions effect the wider world in terms of community, social and environmental issues.
  • Reflect on learning and identify areas to improve.
  • Meet the end of key stage expectations outlined in the National Curriculum for Design and technology.

Design and technology program 2024 – 2026

Cycle A

Year Group  Autumn Term Spring Term Summer Term 
EYFS

Masks & puppets

Creating a role play area

Diva lamps

Superhero capes

Superhero vegetables

Designing & making gadgets

Making & decorating gingerbread

Building Dens

Designing & making Boats

Year 1/2

Textiles:

Pouches

Structures:

Making a windmill

Mechanisms:

Fairground wheel

Year 3/4

Electrical systems:

Torches

 

Textiles:

Cross-stitch & applique

Cooking & nutrition:

Eating seasonally

Year 5/6

Digital world:

Navigating the world

Cooking & nutrition:

Developing a recipe

Textiles:

Stuffed toys

 Cycle B
Year Group Autumn Term Spring Term Summer Term
EYFS

Masks & puppets

Creating a role play area

Diva lamps

Printing

Clay fossils

Masks & puppets

X-ray craft

Making a crossing sign

Year 1/ 2 Cooking & nutrition

Mechanisms:

Making a moving monster

Textiles:

Puppets

Year 3/4

Mechanical systems:

Pneumatic toys

Digital world:

Wearable technology

Structures:

Constructing a castle

Year 5/6

Structures:

Playgrounds

Mechanical systems:

Pop-up book

Electrical systems:

Doodlers