Design & Technology
IntentAt Brampton, we aim to inspire pupils to be innovative and creative thinkers who have an appreciation for the product design cycle from seeing their ideas become creations to making improvements through the evaluation process. We want pupils to develop the confidence to take risks, through drafting design concepts, modelling and testing and to be reflective learners who evaluate their work and the work of others. We aim to build an awareness of the impact of design and technology on our lives and encourage pupils to become resourceful, enterprising citizens who will have the skills to contribute to the future of design technology in our future society.
Implementation:
At Brampton we use the Kapow scheme of work which enables pupils to meet the end of key stage attainment targets in the National Curriculum. We have a two year rolling program which ensures the progression of skills and knowledge across the key stages.
The National Curriculum organises the Design and technology attainment targets into four main headings: design, make, evaluate and technical knowledge. Pupils complete different projects throughout their time at Brampton where they revisit six key areas: Cooking and nutrition, Textiles, Structures, Mechanical Systems, Electrical systems (KS2) and Digital world (KS2).
Pupils rspond to a series of design briefs and scenarios that require them to consider the needs of others and enable them to develop their skills in the six key areas.
Lessons give pupils the opportunities to work independently, in pairs and in groups in a hands on manner. Key vocabulary and facts are revisited to support pupils to build on previous learning.
Impact
It is our expectation that pupils will leave school equipped with a range of skills to enable them to succeed in their secondary education. Pupils will:
- Understand the properties of a range of materials and resources.
- Understand how to use tools to carry out different processes.
- Understand and apply the principals of healthy eating, diets and recipes.
- Have an appreciation for key individuals, inventions and events in history.
- Recognise how decisions effect the wider world in terms of community, social and environmental issues.
- Reflect on learning and identify areas to improve.
- Meet the end of key stage expectations outlined in the National Curriculum for Design and technology.
Design and technology program 2024 – 2026
Cycle A
Year Group | Autumn Term | Spring Term | Summer Term |
EYFS |
Masks & puppets Creating a role play area Diva lamps |
Superhero capes Superhero vegetables Designing & making gadgets |
Making & decorating gingerbread Building Dens Designing & making Boats |
Year 1/2 |
Textiles: Pouches |
Structures: Making a windmill |
Mechanisms: Fairground wheel |
Year 3/4 |
Electrical systems: Torches
|
Textiles: Cross-stitch & applique |
Cooking & nutrition: Eating seasonally |
Year 5/6 |
Digital world: Navigating the world |
Cooking & nutrition: Developing a recipe |
Textiles: Stuffed toys |
Year Group | Autumn Term | Spring Term | Summer Term |
EYFS |
Masks & puppets Creating a role play area Diva lamps |
Printing Clay fossils Masks & puppets |
X-ray craft Making a crossing sign |
Year 1/ 2 | Cooking & nutrition |
Mechanisms: Making a moving monster |
Textiles: Puppets |
Year 3/4 |
Mechanical systems: Pneumatic toys |
Digital world: Wearable technology |
Structures: Constructing a castle |
Year 5/6 |
Structures: Playgrounds |
Mechanical systems: Pop-up book |
Electrical systems: Doodlers |